
Chronnick Bladerunner
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Posted - 2007.10.24 04:37:00 -
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1. Tanking for mining and POS fuel/ corp transport.. Contrary to popular belief it is way too vulnerable.
2. All depends on size and makeup..but given an "average gang" ZERO A gang of 5? ZERO A gang of 10? A complement of 2-3 frigates, 1 logistics or 2 cruisers, 1-2 BC, 1-2 BS so minimum 5 ships total to defend against 10 successfully. A gang of 50? Hmm I think a Cap ship.. Carrier type should give a strong definite advantage in fleet combat. Against 50 Non-cap ships... should need max 30 support with the bonus/ fighting ability/ support given by the carrier.
3 When I envisioned training for Gallente Carrier I had in mind tanking 6 or more BS's easily.. as SURELY since I can tank 3 BS's a few BC's and perhaps a couple Cruisers indefinitely with my lil Domi... The ALMIGHTY Thanatos with TEN TIMES the SHIELDS, ARMOUR etc.. and THOSE fighters would be nigh like the fist of GOD smiting my foes... But come to find a few BS's can blow you up easy..and the 5 tech I Ogres I use in my Domi take down BS's faster than 7-8 fighters! Being a ship of 10 times the scale it should have 10 times the staying power no MATTER the ship type.. frigates, destroyers, cruisers and BC,s shouldnt be able to hardly dent it frigates 5-20 should almost be insta popped..ie:close range flak defence.(maybe smart bomb dmge and range bonus) 10 cruisers or 10 destroyers also should pose negligible threat 5BS vs Carrier= 5 BS wrecks and Carrier @50% Armour 10BS vs Carrier= 10 BS wrecks and Carrier @1% Hull BUT survives!
4. Of course not.. If I were to spend "lots of time and money" on training skill time for a ship say a Hulk, I wouldn't expect to be able to kill large amounts of ships.
5. From my limited experience they have 30-50% of what they should have solo.. The role is fine the dps Sux. there is NO defence. you just sit there and die.
6. FIGHTERS.. rain death down from a distance with preferably LOADSof fighters..or fewer very strong..very fast..high damage ones, with logistics support of course, for fleet.
7. No
8. ALL of the above is a start
"The carrier is capable of launching one aircraft every 20 seconds." I wouldnt mind taking 20 secs to launch a fighter if I could have 5-10 wings of 5 fighters each! CONTROLLED BY ME as well as assignable ;-)
As a small guide/hint/ food for thought, heres the real thing!
AIRCRAFT The 50 TACAIR air wing includes up to 82 aircraft. Typically this would be: 12 F/A-18E/F Hornets, 36 F/A-18 Hornets, four E-2C Hawkeyes, and four EA-6B Prowlers fixed-wing; and the following helicopters: four SH-60F and two HH-60H Seahawks
MISSILES The more recently built carriers are armed with three Raytheon GMLS Mk 29 eight-cell launchers for Nato Seasparrow surface-to-air The carriers are also fitted with the Rolling Airframe Missile system, which provides short-range defense against incoming anti-ship missiles
GUNS There are four 20mm Phalanx six-barrelled Mk 15 close-in weapon systems
COUNTERMEASURES Decoys include four Super Rapid Bloom Off-board Chaff 6-barrelled Mk 36 decoy launchers, which deploy infrared flares and chaff, SSTDS torpedo defense system and AN/SLQ-25 Nixie torpedo countermeasures
The Raytheon AN/SLQ-32(V) electronic warfare system detects hostile radar emissions by two sets of antennae and the system analysis the pulse repetition rate, the scan mode, the scan period, and the frequency. The system identifies the threat and direction, provides a warning signal and interfaces to the ship's countermeasures systems.
USS Nimitz,has been fitted with the SSDS Mk2 Mod 0 ship self defense system, developed by Raytheon. The SSDS will provide automated self-defense against Anti-Ship Cruise Missiles (ASCMs) by integrating and co-ordinating the shipÆs weapon and electronic warfare systems. PLease make it UBER!! CAP ships SHOULD Be!
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